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The ‘Kick A–‘ story in Grand Theft Auto 5 was canceled because of its online cash cow success, Per former developer – Investor Bytes
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The ‘Kick A–‘ story in Grand Theft Auto 5 was canceled because of its online cash cow success, Per former developer

From 2010 until 2016, Robino worked as a senior camera artist and virtual cinematographer at Rockstar's New York office. He was heavily engaged in the creation of GTA 5's "kick-" standalone DLC.

admin by admin
July 5, 2024
in Tech
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The ‘Kick A–‘ story in Grand Theft Auto 5 was canceled because of its online cash cow success, Per former developer

Joe Robino, a former developer at Take-Two Interactive Software Inc.’s (TTWO) Rockstar, has shed light on why the highly anticipated stand-alone Grand Theft Auto 5 (GTA 5) story DLC was never released. Speaking with the SanInPlay YouTube channel (via IGN), Robino explained the shifting priorities and resource allocations that ultimately led to the DLC’s cancellation.

The Rise of GTA Online

What led to the cancellation of the GTA 5 story DLC?

Robino revealed that Rockstar’s priorities changed dramatically due to the unexpected success of GTA Online. This online multiplayer feature became a significant source of revenue, described as a “cash cow” for the company. Consequently, resources and efforts were redirected to expand GTA Online, leaving the planned story DLC on the back burner.

Development Insights from Joe Robino

Who is Joe Robino and what was his role at Rockstar?

From 2010 until 2016, Joe Robino worked as a senior camera artist and virtual cinematographer at Rockstar’s New York office. He was heavily involved in the creation of GTA 5’s planned stand-alone DLC. Robino shared his experiences working on the project and how the focus shifted to other priorities.

“A large portion of the team immediately started working on Red Dead Redemption 2, and I took on this other project that was a stand-alone GTA DLC that was really cool,” said Robino. He described his role as an editor, camera artist, and stage crew member, part of a divided team working on various projects.

The Impact of GTA Online’s Success

How did GTA Online’s success influence Rockstar’s decisions?

The enormous popularity and substantial revenue generated by GTA Online through microtransactions made it difficult for Rockstar to justify investing in a single-player DLC. Robino expressed his frustration, stating, “It was really, really good.” However, the commercial success of GTA Online overshadowed the potential of the stand-alone DLC.

Insights from GTA 5 Actor Steven Ogg

What did Steven Ogg reveal about the canceled DLC?

Steven Ogg, who portrayed Trevor Philips in GTA 5, provided additional details about the scrapped DLC. “Trevor was going to be undercover, he was working with the feds,” Ogg said. He mentioned that they had filmed scenes with a “James Bond Trevor” character, but the project was eventually abandoned.

Repercussions and Future Possibilities

Did any elements of the canceled DLC make it into GTA Online?

According to Robino, some elements from the scrapped DLC did find their way into GTA Online. Data miners discovered references to Trevor wearing a jetpack, which later appeared in the Doomsday Heist missions of GTA Online. “A lot of that stuff though did end up making it I believe into later iterations of GTA Online,” Robino noted.

Challenges in the Industry

What challenges did Robino highlight about working at Rockstar?

Robino discussed the extreme workload and secrecy surrounding Rockstar games, including Red Dead Redemption 2 and GTA 5. He explained that the team was stretched thin, working on multiple projects simultaneously. “We got probably halfway through it [the GTA 5 story DLC], and we put a pause on it,” he said. The intense work environment and prolonged development cycles took a toll on the team.

What has changed at Rockstar since then?

Rockstar’s infamous crunch culture has been widely criticized, but reports suggest that the company has made efforts to improve its work environment following the release of Red Dead Redemption 2 in 2018 and the ensuing media attention.

FAQs

Why was the stand-alone GTA 5 story DLC never released? 

The DLC was canceled due to the unexpected success and revenue generated by GTA Online, which led Rockstar to shift its focus and resources to expanding the online multiplayer feature.

Who is Joe Robino and what was his role in the GTA 5 DLC project? 

Joe Robino was a senior camera artist and virtual cinematographer at Rockstar’s New York office from 2010 to 2016. He was heavily involved in the development of the planned stand-alone GTA 5 story DLC.

What insights did Steven Ogg provide about the canceled DLC? 

Steven Ogg revealed that the DLC would have featured Trevor Philips working undercover with the feds. Some scenes were filmed, but the project was ultimately abandoned.

Did any elements of the canceled DLC appear in GTA Online? 

Yes, some elements, such as references to Trevor wearing a jetpack, were later incorporated into the Doomsday Heist missions in GTA Online.

What challenges did Robino face while working at Rockstar? 

Robino highlighted the extreme workload, secrecy, and prolonged development cycles at Rockstar. The team was stretched thin, working on multiple projects simultaneously, which contributed to the DLC’s cancellation.

Has Rockstar improved its work environment since the release of Red Dead Redemption 2? 

Reports suggest that Rockstar has made efforts to improve its work environment following the media attention on its crunch culture after the release of Red Dead Redemption 2 in 2018.

Source: tradingview
Tags: technewstechnologytechnology newstechnology updates

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